Insights

Gamification in email marketing – Klaviyo's "Spin-to-Win" can increase sign-ups by 15%

25. august 2025 Marketing Automation

What is gamification in email marketing?

Gamification means using game elements to engage users. In email marketing, this can involve making the sign-up process more interactive – for example with a spin wheel, quiz or scratch card.

In early 2025, Klaviyo launched the Spin-to-Win feature, which makes it easy to embed a digital spin wheel directly in the signup form. The user submits their email address in exchange for a chance to win a prize that you define yourself.

As the sender, you control the probability of winning each prize. So it's not entirely random – but it does make it possible to balance high incentive with profitability.

Why does it work?

Gamification works because it activates users' curiosity and competitive instinct. "Spinning a wheel" feels like an experience, and the chance of winning creates extra motivation to sign up.

Benefits of gamification in signup:

  • Increased sign-up rate – on average up to 15% more sign-ups.
  • Fun experience – signing up feels more like a game than a form.
  • Control for the sender – you decide on prizes and probabilities.

What do the first tests show?

I have already tested Spin-to-Win with some brands, where the results have been promising – with higher sign-up rates than traditional forms.

But there is an important "but":
Keep an eye on the quality of the leads you acquire. Many people love competitions, but they are not necessarily ready to buy or engaged in the long term.

Therefore I recommend:

  • A/B testing with and without gamification.
  • Tracking engagement developments over time.
  • Evaluating whether the new leads convert into real customers.

Is gamification right for all brands?

No – and that's precisely the point. If you have an audience that loves play, experiences and competitions, gamification can be a powerful method for increasing sign-ups. If you run a more serious B2B brand, it may not be the right fit.

Conclusion

Gamification – and particularly Klaviyo's Spin-to-Win – can be a fun and effective way to increase newsletter sign-ups by up to 15%. But it is important to balance hype with quality: test, measure and assess whether it also creates value in the long run.

Would you like to try it?

Gamification in email marketing – Klaviyo's 'Spin-to-Win' can increase sign-ups by 15%